LearnWateryDesign Masterclass

Learn time-saving fluid simulation fundamentals and reap the best results with professional 3D design practice

No more time wasting, no more unnecessary consuming. More creating. More results. 

  • Take the Needle Movers and Save 5 Years of Energy. Get those skills and knowledge you MUST know in one, well-developed system. RealFlow, VRay, Lighting, LookDevelopment, Direction, PostProduction... & Design.
  • Become Immune to Unexpected problems. Develop technical skills and overall practice to be flexible when things go wrong and find the best solution quickly.
  • Eliminate Countless Time-Thieves Forever. Learn to think ahead, plan and prevent progress form slowing down.
  • Connect the dots. Know how all CG project steps work together: from the tip of the idea to the final result.
  • We use RealFlow, VRay & Maya at the moment,, however, most of the iformation is universal and can be applied in different softwares, you learn to THINK and use RealFlow & your tools to the fullest for purpose of beautiful design. 
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Get The Mostly Needed Assets In Your Toolbox & Learn Unique RealFlow Skills in Well-Developed system

LearnWateryDesign Masterclass is a system built throughout years of experience, therefore it gives you unique approach on design with fluid simulations and 10X speed and quality of your workflow.

Fluid simulations on RealFlow10  (most of the universal lessons applies to older versions of RealFlow, however, we're getting more and more into new tools and features from RealFlow 10.1) and updates are coming for the newest versions of RealFlow, Look Development on VRay in Maya. Additional tools: Adobe Photoshop, Adobe After Effects. However, most of the knowledge is wrapped in a way so you could use it with different software too.

Everlasting Content

This course contains video lessons and is based on universal understanding of 3D design, workflow and use of tools. You can access it at any time and it's going to be updated with the newest version of RF each year. 

You're investing in a life-time change, not just temporary update you'll have nothing to do with in 2 years.

Establish Solid Watery Design Skills

Skills to create delicate RealFlow (main concepts can be applied throughout different softwares) simulations (serving the purpose & quality); balanced motion (dynamic, interesting & simple expression of fluids); realistic look (how to explore references & use it in your work); efficient resources (knowing different ways to achieve design you want, understanding broad sense of what contains fluid simulation field and vfx); maintaining clear focus (defining your values, style and setting the right habits)

Improve Workflow & Save Time

We're about to save you loads of sleepless nights & amp up your creativity while guiding you to shift your focus to faster and better creative solutions.

Taking this course you'll get to: avoid the biggest time-thief mistakes; fasten-up your workflow; know tricks to handle simulations with short-deadlines & fewer resources (hint, it's all about the right mindset & how to use it); establish strong creative thinking & apply it to your own style by knowing all the right tricks & tools of Watery Design 

Learn Watery Design Masterclass
 

Create design of small scale fluids - water, chocolate, honey... and beyond! This course will give you all that you MUST know from the point of the idea, planning, production (simulating, animating, meshing, rendering), post-production, to representing the work to your client/team and the audience. You will never look at 3D work and simulations the same way again.

Lessons are well thought through, short and condensed. It takes from 3 to 30 minutes on Part1 and more longer step by step videos in part 2 minutes in order for you to get all that you actually need and save you a tremendous amount of time and energy. Time needed to build actual skills and Go Get It in life. 

Enrolling in this course you will get instant access to Part I. There'll be a break between Part I and Part II for now. Time for you to build actual skills which will be needed for Part II. However, be sure you will get all of it: more video lessons, more building skills you need, more downloads and shares. Most of it all, in Part II we'll be connecting the dots. Workflow, creative mindset, design and working with clients shall not be a mystery any longer.

Part I

(Instant Access)

 

  • Welcome (4 video lessons): Welcome; Shared Files; Ideas Behind the Action; What is Watery Design;
  • Layout & Navigation (6 video lessons): Starting with RealFlow; Quick Tip about Cams; Layout Creation; Elements & Shortcuts; Navigation QWER; RF2015 Change in Layout;
  • FastenUp The Workflow (8 video lessons): Why such a Hurry?; Importance of SCALE; Steps Through Resolution; Importance of Initial State; The Power of Retime; Chache; Export Central; FastenUp SumUp
  • Mostly Used Forces (11 video lessons): Intro; Killers; Definers/Directors; Noise; Wind; Sheeter; Filter; Crown; Fibers; Magic; Vortex; 
  • Mostly Used Standard Particles (7 video lessons): Small Scale Fluids | What & Why?; Top 4 Emitters; Bitmap; Loaders; Get Creative with Density Tower; Node Params; Stay Creative;
  • Dyverso (2 video lessons): Dyverso; Walk Through Dyverso;
  • Viscous Fluids (5 video lessons): Starting with Viscosity; Viscous WarmUp; Layering; Creative Task | Viscous; Stay Creative; 
  • Object Interaction (7 video lessons): Behind the Objects: Why?; Uploading Maps; Particle-fluid interaction; Creative Tip | Sticky; Exports & SD animation; QuickTip | Polycount; Little Final Word | Object interaction; 
  • The World of Splash (5 video lessons): Tempting Splashes | Why?; Theory of Splashes; Crown Splashes; Classical Crown; Splash with Crown Daemon;
  • Meshing (4 video lessons): Particle-edge Rule of Meshing; Benefits of Clipping; Importance of Polycount; 3 Types of Meshing;
  • Representation WarmUp (4 video lessons + PDF templates): Creating Playbacks; Quick-Through V-Ray; Representing Work | Creating Treatment PDFS; Beauty of the Shape

Students who's KILLIN' IT!

It's been such a crazy good journey so far and I am extremely proud of all of my students. Check out their progress.

 

Part II

(This part is partly available right now and is being updated at the moment; Here are listed categories)

 

  • Animation: we'll go through lighting, camera animation, attribute animation and more; we'll go through all of it with a perspective to look-development and planning, therefore we'll come up to animatics and to final editing; Plus advanced editing for Stills; 
  • MAPS: we'll go through all kinds of maps, from realflow bitmapemitter to shaders, lighting, post-production, wet-maps and overall thinking of using the maps in the first place;
  • Sculpting RealFlow simulations & advanced techniques: we'll get even more practice on sculpting; you'll get to know basis of the sculpting, and specifics to refine the detail and motion ;
  • Look-development: we'll go deeper into lighting, 3point lighting, reflections, refractions, shaders, camera angles and effect of it all, plus so much more;
  • Creative Workflow: we'll connect the dots, you'll know how to manage creative process, do creative research, advanced editing; note-ing your way;
  • Project-planning: Planning; Project Steps; Storyboards; Moodboards; Creating strong Treatment PDFs; More Templates and downloads;  
  • Team Work & Clients: Managing Resources; Exports for the Client; Uploading your work; Differences between working with a team/ agency and a direct client; 
  • Plug-ins Overlook: we'll walk through plug-ins out there, also how and when it's beneficial to use plug-ins in the first place;
  • Coca Cola Case Study: we're going through it right now, and it includes splines, creative thinking, objects, planning, scripting, adding bubbles and more. It's fantastic!
  • Bonus Case study.

LearnWateryDesignv01

Improve your workflow, establish solid watery design skills, become immune to unexpected problems, eliminate countless time-thieves forever, learn to focus to better and faster creative solutions and free your hands form doing the technical work ONLY.

This course will give you all that you MUST know from the point of the idea, planning, production, post-production, to representing the work to your client/team and the audience.

You will never look at 3D work and simulations the same way again.

 

 

 

Learn Watery Design v01 Masterclass

Get LearnWateryDesignv01

Instant access to Part I (11 chapters, 63 video lessons) +

Part II (10 chapters with video lessons ) + library &

+ LIVE CHAT WITH COMMUNITY

LIFETIME ACCESS

 €622 

 

 

 

VIP ACCESS

Get LearnWateryDesign v01

+

Bonus 12months of ParticleMonthly: additional lessons and monthly challenges on RealFlow and watery design no strings attached  for FREE + LIVE CHAT WITH COMMUNITY for life

VIP PRIORITY IN OFFERS AND GETTING FEEDBACK FROM US &

4 personal recorded video commentary on your work 

LIFETIME ACCESS

€944

+ FREE 12MONTHS OF PARTICLE MONTHLY

+ FREE WORKSHOP

FEW SEATS LEFT OPEN NOW

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BOOKING ONE-ON-ONE CALLS FOR anyone who enters now call booking is for JULY (JUNE IS FULL)

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Meet The Trainer

Karolina Sereikaite 

CG/VFX ARTIST + DIRECTOR, WORKING ON FILMS & DESIGN 

RealFlow XPERT

 

"Karolina is one of the best RealFlow professionals we have worked with. She is attentive, dedicated to her work, and has a lot of talent. It is always a pleasure to talk and count with Karolina to show us how RealFlow works in a professional way, giving advice besides the dedication and the detail that puts in each work that she does."

Next Limit Technologies

Luis Miguel Mora

Head of Quality Of Support for RealFlow and Maxwell

www.realflow.com

 

"Working closely with Karolina has been a pleasure since day one.Instead of keeping it all for her, she loves to share her superb knowledge with the rest of us through the Learn Watery Design platform. As RealFlow creators, we can only add that we are humbled to have been selected by Karolina as the main tool LWD revolves around."

Alex Ribao

Next Limit Technologies

RealFlow Product Manager

www.realflow.com

First Ones Get More.

I know you want to succeed. Come over then.

FAQ

How do I take this course? Are these lessons live or is it a set of videos? Will I be able to take it at my own pace?

Yes, of course! Once you enroll in to the course, you will be granted a catalysee acount with personal password. Therefore, you'll be given an instant access to Part I and building the skills audio and written tasks starter. All of LearnWateryDesign is contained with online video lessons, written important notes and audio downloads for creative tasks and building the skills tasks. You can access all of it from any device: desctop, iPad or your smart phone. In addition to this you'll be given access to LearnWateryDesign dropbox library, where you are highly encouraged not only to use references for your inspiration, but upload playbacks and print screens of your project. This way I will be tracking your progress and giving you feedback once you get it going. Lastly, you will be able to see your progress visually inside the course, so you will be able to pick up easily from where you left off, and from any device! This comes handy, especially when all of the lessons of Part II will be revealed. 

What version of RealFlow is being used during the lessons? Will there be the newest version of RealFlow explained?

Glad you asked, yes! You will get the newest updates about the most important changes inside the RealFlow with each new version. LearnWateryDesign is based on universal knowledge about working wirth RealFlow and forces in general sense. This way you built sustanable knowledge you could use in the future, instead of having a temporary value. 

Will I be able to follow along with C4D and RealFlow plugin for it?

Yes, because LearnWateryDesign is built on universal knowledge about working with forces and particles in RealFlow. However, special, separate update for working with RealFlow plugin in Cinema4D is already planned. By enrolling into LearnWateryDesign be sure you will get these updates. It will come in a separate chapter as a bonus. 

I'm new to RealFlow and simulations and/or 3D design. Is this course for me?

Yes! You're in amazing spot! You will reap tremendous amount of value from LearnWateryDesign, and most importantly, you will not only be able to fix mistakes you've been doing previously,  but avoid the most painful mistakes in the first place! I've got your back. You will be guided from a to z throughout the whole process of creating 3D watery design, from planning, fluid simulations, research, to look development, and final representation to your client or/and the audience. This is what is so unique about LearnWateryDesign, connecting the dots of information and guiding you to use all the time for the most important part - practice.

Will this class help me get better at creating beautiful fluid simulations (watery design) by showing the right way to practice and giving specific tasks?

Yes! Yes and again, yes! This is the deal: first, you'll be given tasks to built the mostly needed technical skills and then all of the rest will be creative tasks. Good thing is,if you will follow the guidance and be patient in building the skills first, those will be buit up one upon another in a way that eventually will help you to be the master of it all. This way you will save loads of time, there's a rule that fits: slow and steady wins. Once we get into cretive tasks, things will get groovy! Overall, I will show you how to practice with purpose and lead you to create proffesional work, great design, have lots of fun and avoide time wasting. LearnWateryDesign is based on building the knowledge and pratice simultaneously and pulls you forward by giving you guidelines to think ahead and create. Thus, you won't need sticking with already pre-made scenes, unless it will be nescessary for the purpose of some bonus feature in the future. The only exception will be that I'll be giving some presets for rendering, maps, objects and Photoshop templates to ease your work.  Mindset behind it is, if you will be just fixing pre-made 3D scenes you will not be able to do it on your own. And you are much more powerful than that. You know you can create and create great stuff! I've got our back. 

What software will I need? Will we be using any plugins?

We're going to use one of the mostly used tools in the industry: Fluid simulations on RealFlow2015/RealFlow10 and updates are coming for the newest versions of RealFlow, Look Development on VRay in Maya (+ planned to opt in Redshift in Houdini) Additional tools: Adobe Photoshop, Adobe After Effects. The only one plugin we'll definitely be using for post - production is Frischluft for Adobe After Effects (mainly Depth of Field). Other than that, course is aimed to be plug-in free in order to prepare you to do the great work in the lowest expenses needed. However, there are few plugins in RealFlow that comes in handy, such as one of the newest plugins Q solver, helps really gain smooth detail needed (advanced), repletum works fine to fill holes and make tendrils too, but not in the way Q solver does (so built in sheeter is okay to use, because it became way better lately than it was in older versions of RealFlow), IoSim melt plygin and ect. It's important to understand, that even using plugins you need to know how to do great without them, because plugin will not save you, but your knowledge will. All images/videos you see in here are made in RF plugin free. But we do cover Q-Solver specifics and more updates coming on that. 

Could you expand a little bit more on system requirements, for being able to calculate the simulations in reasonable time?

Yes, quick heads up, most of the software are aiming to use GPU nowadays, which means you have much faster simulations. So I would suggest you to keep that in mind once you buy you're thinking to buy new workstation. RAMs are extremely important as well, especially working with post-production software. Also operating system MUST be 64bit, and I highly reccomend to have at least 3TB of space, because particle cache and meshes takes up loads of space. You can read separate requirements of each software you're going to use or write directly to custom service of theirs. However, I'm still using an old machine of mine, which I think is enough to get it going, and now it's not as expensive as it was years ago (just do not count only on me, this is the very basis, and newer graphics card with better fan is reccomended). Here it is: 1x PSU Corsair CMPSU-850TXEU ATX 850W PFC, EU version; 1x Intel Core i7-2600, 3.40GHz, 8MB, LGA1155, 32nm, 95W, BOX; 1x ASUS P8P67 Rev.3.0, P67, DDR3 1800, SATA6, GLAN, CF, ATX; 8x Corsair Vengeance 4GB, DIMM,1600MHz, DDR3, CL9,XMP,Non-ECC,with Heatsink (blue) ; 1x ASUS ENGTX560 GeForce GTX 560 DCII TOP, 1G GDDR5(256 bit), DVI,mini HDMI; 1x internal HDD WD Caviar Black 3.5'' 1TB SATA3 7200RPM 64MBcache; 1x LG SuperMulti SATA DVD+/-R22x,DVD+RW8x,DVD+R DL
16x,SecurDisc,bare bulk,black.

If I buy LearnWateryDesign v01 now, will I be able to upgrade to VIP ACCESS later?

Yes! The upgrade will apply your €622 purchase amount towards the €944 VIP ACCESS. All you need to do is to follow the instructions I will give you. If you have any questions feel free to contact me [email protected]. But other than that, all I care is that you would be happy and fullfilled by your work. Stay creative.